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 Subject: RE: *.st files to zip ?
Author: Shalroth (wwwcache-a.lmu.ac.uk)
Date:   02-28-2002 10:10

Use Makedisk to convert the image file back into a working Atari disk. Then use STZip to add all the files into a ZIP archive.

However...

The point of .ST files is that they are a complete 'image' of every byte in every cluster on the disk. This includes the Boot sector on the disk, which isn't actually a file, so won't be copied into the ZIP archive. A lot of ST games used custom bootsectors as a rudimentary form of copy-protection.

In fact, the bootsectors on some disks instructed the ST to load data from the raw sectors on the disk, if you tried to read the disk at the desktop it would appear blank (nothing in the directory because there are no actual files) or crash your computer (because there's binary in the FAT and directory area). Images of these disks convert back to real disks perfectly, but you can't ZIP the files (because there aren't any).

Any games that use the desktop/GEM interface should work, like Sim City, and most STOS games should work I think. It wouldn't work with Lemmings, Cannon Fodder, Tribes, Star Trek Rebel Universe etc. but it would work with SubStation, Obsession, Robinson's Requiem (great game) etc.

I can't think of any reason why you would need to get the files out of the image and into a ZIP archive. .ST files are 400K or 800K roughly, but you could just zip the .ST file if you needed the space back.

 Topics Author  Date
  *.st files to zip ? new ndm 02-26-2002 22:40 
   RE: *.st files to zip ?  Shalroth 02-28-2002 10:10 
    RE: *.st files to zip ? new donato ghionna 03-13-2002 21:30 

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