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 Subject: Re: Frontier Elite 3 and STs
Author: Elliot (pc243.ulstein.no)
Date:   07-04-2003 12:30

The tricks used to get more than 16 colours on the screen are are limited in their use.

The main problem is that you end up with 16 colours per scan line and sprites or "graphics" do not mormally want to change colour as they move around the screen. In all you end up with 16 colours on the screen.

Cockpits for example would be one of the few places this method could be used.

Other methods such as "HAM" type stuff which means each pixel can be its own colours run into massive CPU overheads, this can not be used for most games, especially not 3D stuff.

Elliot.

 Topics Author  Date
  Re: Frontier Elite 3 new Cosmo 06-27-2003 12:35 
   Re: Frontier Elite 3 new Alex F. 06-27-2003 13:32 
    Re: Frontier Elite 3 new Cosmo 06-27-2003 22:25 
     Re: Frontier Elite 3 new Alex F. 06-28-2003 01:22 
      Re: Frontier Elite 3 new Cosmo 06-28-2003 13:56 
       Re: Frontier Elite 3 new Alex F. 06-28-2003 15:27 
        Re: Frontier Elite 3 new Ragstaff 06-28-2003 17:46 
         Re: Frontier Elite 3 new Alex F. 06-28-2003 18:26 
         Re: Frontier Elite 3 new Phil 06-29-2003 06:07 
          Re: Frontier Elite 3 and STs new Alex F. 06-29-2003 15:20 
           Re: Frontier Elite 3 and STs new Fenix 06-30-2003 16:37 
            Re: Frontier Elite 3 and STs new Smeg 06-30-2003 18:12 
             Re: Frontier Elite 3 and STs new Fenix 06-30-2003 23:18 
              Re: Frontier Elite 3 and STs new Smeg 07-01-2003 02:04 
               Re: Frontier Elite 3 and STs new Alex F. 07-01-2003 08:55 
                Re: Frontier Elite 3 and STs new Smeg 07-01-2003 15:35 
             Re: Frontier Elite 3 and STs new tero 07-01-2003 14:34 
              Re: Frontier Elite 3 and STs new MacFalcon 07-04-2003 11:31 
               Re: Frontier Elite 3 and STs  Elliot 07-04-2003 12:30 
                Re: Frontier Elite 3 and STs new Elliot 07-04-2003 12:34 
               Re: Frontier Elite 3 and STs new Smeg 07-04-2003 14:58 

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