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 Subject: RE: Decompiling Deuteros
Author: Andy Duncanson (warsop.demon.co.uk)
Date:   09-01-2000 10:20

graphics arent a problem as I do a lot of 3d design work. The author, Ian Bird seems to have dissapeared netwise. Spent a fair bit of time trying to trace him down, but to no avail :(
So i'm landed on the hard part, of decompiling it and going thru the code chunk by chunk. Got the time to do it at the moment now that i've finished university, something to do while im job hunting. I heard devpak and MonST were probably the best places to start, so im hunting for as much info on them as i can at the moment. Got a few documents on 68000 coding at the moment, but the more i can find the better. Im not expecting this to be a small project, i've been meaning to get round to doing this for the better part of a year, so Im now just taking possitive action on doing it.

 Topics Author  Date
  Decompiling Deuteros new Andy Duncanson 08-28-2000 05:02 
   RE: Decompiling Deuteros new Steve Stupple 08-31-2000 08:49 
    RE: Decompiling Deuteros  Andy Duncanson 09-01-2000 10:20 
     RE: Decompiling Deuteros new elliot 09-07-2000 01:42 

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