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 Subject: RE: Game Boy Advance Doom based on Atari Jag versi
Author: shalroth (wwwcache-d.lmu.ac.uk)
Date:   09-20-2001 10:41

Also, they used the Jag's BPEG algorithm to squich all the BSP maps into 6MB of ROM, the GBA has a similar kind of capacity (AFAIK) so it's not surprising they chose the most efficient port of the engine.

 Topics Author  Date
  Game Boy Advance Doom based on Atari Jag version new T.Wellicome 09-14-2001 22:37 
   RE: Game Boy Advance Doom based on Atari Jag versi new Stone 09-16-2001 10:40 
   RE: Game Boy Advance Doom based on Atari Jag versi  shalroth 09-20-2001 10:41 
    RE: Game Boy Advance Doom based on Atari Jag versi new Stone 09-22-2001 09:46 
     RE: Game Boy Advance Doom based on Atari Jag versi new Shalroth 09-24-2001 16:47 
      RE: Game Boy Advance Doom based on Atari Jag versi new Stone 09-25-2001 13:30 
       RE: Game Boy Advance Doom based on Atari Jag versi new shalroth 09-25-2001 13:42 
        RE: Game Boy Advance Doom based on Atari Jag versi new Stone 10-01-2001 21:00 
         RE: Game Boy Advance Doom based on Atari Jag versi new Fredrik Olsson 10-18-2001 12:43 
          RE: Game Boy Advance Doom based on Atari Jag versi new alexander holland 10-26-2001 18:30 
           RE: Game Boy Advance Doom based on Atari Jag versi new Shalroth 12-19-2001 13:13 
          RE: Game Boy Advance Doom based on Atari Jag versi new Stone 11-07-2001 23:35 
     RE: Game Boy Advance Doom based on Atari Jag versi new Shalroth 09-24-2001 16:48 
      RE: Game Boy Advance Doom based on Atari Jag versi new T.Wellicome 09-24-2001 20:44 
    RE: Game Boy Advance Doom based on Atari Jag versi new Fredrik Olsson 10-18-2001 11:50 
     RE: Game Boy Advance Doom based on Atari Jag versi new Shalroth 10-18-2001 17:48 
      RE: Game Boy Advance Doom based on Atari Jag versi new someguy 10-26-2001 19:35 
       RE: Game Boy Advance Doom based on Atari Jag versi new Shalroth 10-30-2001 18:49 
   RE: Game Boy Advance Doom based on Atari Jag versi new Elliot 10-21-2001 19:59 

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