Author: hylst (mailhost.lord-ing.com)
Date: 06-28-2001 09:45
Well, very good, I see who are sufficient enough to begin talking (but we need more creators : the more numerous we are, the fastest the production will be done and the highest the chance not to drop it will be).
Now, I suggest this work repartition :
Project manager/co-ordinator :
We need someone who's minimally very often on internet and who is a good C/C++ coder (asm routs will be specifics and very limited part of the whole (map dusplay, refreshing, sound/zic replay,...) and don't need coordinations.
Analyst/gameplay designers :
Well, any interested ATARI users will be suitable for giving advices about the game (presentation, interface, constructions, options, what is useful to display or not...)
GFX:
We need a lot of graphists for every constructio, for the interface, for the intro, ... GFX tasks can be easilly splitted and spreaded to a great amount of users. But, the colour pal (256) will be fixed one time for all, the size of sprites fixed as the style and the exact topic to draw by a graphist coordinator (which will chat with the main/coder coordinator and who's himself a good rather graphist.
SFX, Music designers : I thik one person should be sufficient for this
Asm Coders, or optimized C :
between 2 an 6 coders but preferab. 3/4. (otherwise, code co-ordination problems will be too importants)
A website to host the project:
Yes, and above all a mailing list.
Now, let's wait till monday to let interested creators post their profile (name, abilities/function,(time available),ideas...
This game should run on VGA/RGB (640*4 8/0 0 256c), on Falcon, Milan and later on Hades (if a specific coder is interested to join).
One more time sorry 4 my poor english...
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