Author: Jan Thomas (213.208.70.155)
Date: 06-28-2001 16:55
A Project manager needs to be exactly that. Someone who understands how projects are conceived, managed, and finished. Someone who understands how teams work, and especially software teams. There has to be a precise structure to a team, and everything that is decided has to go through the project manager. They dont need to be a programmer, but it would help if they have had programming experience.
Also, you need to have realtime quality control. In games software this relates to playtesting later on, but early on in the project its more a question of interface look and feel, and continually giving feedback to the code/gfx/sfx teams.
I know it sounds like you might as well set up a commercial game company if you are going to take it this seriously, and the fun will be gone, but this project has the potential to be a very large and a very good game, better than any other game that exists in the same genre on ANY platform - but without proper project coordination, coding coordination, and quality control we will be wasting our time.
As for me... :) I will help the project any way I can, I have programming experience (68K, C) have worked in professional IT for about 10 years as a contractor, and have QA and project/team - leading/management experience. I am not much good with GFX design, but I am a musician so if I can be of help there, then I will.
hylst wrote:
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Well, very good, I see who are sufficient enough to begin talking (but we need more creators : the more numerous we are, the fastest the production will be done and the highest the chance not to drop it will be).
Now, I suggest this work repartition :
Project manager/co-ordinator :
We need someone who's minimally very often on internet and who is a good C/C++ coder (asm routs will be specifics and very limited part of the whole (map dusplay, refreshing, sound/zic replay,...) and don't need coordinations.
Analyst/gameplay designers :
Well, any interested ATARI users will be suitable for giving advices about the game (presentation, interface, constructions, options, what is useful to display or not...)
GFX:
We need a lot of graphists for every constructio, for the interface, for the intro, ... GFX tasks can be easilly splitted and spreaded to a great amount of users. But, the colour pal (256) will be fixed one time for all, the size of sprites fixed as the style and t....
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