Author: shalroth (host62-6-92-74.dialup.lineone.co.uk)
Date: 01-15-2001 09:00
Well, you have to emulate five different CPUs - and then glue them together in a single piece of software. Bear in mind that the Jaggi didn't do it that well either - they all ran at different speeds and had access to different parts of the 64-bit bus, most programmers used a single chip where possible to avoid overcomplex internal asynchronous transfers slowing up the system. And look at the Jaggi's 850,000,000 pixels per second rendering speed - not even the PSX2 can manage that.
So it's not that simple.
|