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 Subject: RE: Elite on the Atari 8-Bit... Nearly!
Author: Mark Keates (212.159.33.135)
Date:   06-23-2002 12:39

It is being written in ASM, using the CA65 assembler
that comes with the CC65 suite (see www.cc65.org).

The 3D routines are modifications of the C64 ones
to get around the difference in byte layout
on a screen.
The original code is optimized quite well IMHO.

I've recently got into the NES and did get
an Elite cart
(for about £30!). As it uses tile based graphics,
the equivalent of out 4 colour text mode, it could be
possible to base an engine on its code, however the NES is 256 pixels wide rather than our 160
(but we'd use 128 for ease of calculation).
Hence a colour version of the game is a possibility,
we'd just lose a little bit in speed/resolution :-(

I want to get both tunes into the game, so if there
are any musicians out there... ;-) I did ask in the
8-bit newsgroup if there was a PC port of the CMC editor,
or something similar, otherwise I might try to write my own.

I have more possible ports if anyone wants to
liase with me
on these, they are: Paradroid (C64) and Tetrapods (BBC).

Mark

 Topics Author  Date
  Elite on the Atari 8-Bit... Nearly! new Karl at AEX 02-16-2002 22:39 
   RE: Elite on the Atari 8-Bit... Nearly! new Mark Keates 06-16-2002 22:54 
    RE: Elite on the Atari 8-Bit... Nearly! new Karl at AEX 06-22-2002 02:24 
     RE: Elite on the Atari 8-Bit... Nearly! new Mark Keates 06-22-2002 23:10 
      RE: Elite on the Atari 8-Bit... Nearly! new Karl at AEX 06-23-2002 03:18 
       RE: Elite on the Atari 8-Bit... Nearly!  Mark Keates 06-23-2002 12:39 
        Elite on the Atari 8-Bit... Support Mark! new Karl at AEX 06-23-2002 16:26 

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