Author: Fat Rakoon (host62-7-110-234.btinternet.com)
Date: 08-24-2001 04:02
Cheers guys.
This is pretty much as I had thought.
It does check both Rez, and Colours, and it MUST run in 320x200x16, or not at all!
I have a few debuggers/disassamblers, so the source code is not actually needed as such.
Would be nice though eh?
Now, annoyingly, I have been scouring through the code, but its been a couple of days ( give or take a few years ) since I messabout with Assembly, and some things are getting confusing, but I am sure I will crack it within a couple of days, providing the routines are relatively close that is!
Hmm... I just wonder if Infrogrammes really would release the code????
As for it reading the code, then one cure that has worked, is to make a launcher for it to change into STLOW, run the game, and then change back, but this only works for certain screens also, and so other programs will suffer as a result of this ( eg. under Magic, or that other one.. erm.. MiNT ( joke ))
It would also be interesting to see how it would react if I or anyone else was to get it to run in a larger screen... We really would see how GEMmed the program is!
I know the screen routine is not perfect because if you maximise the screen, you can often lose the right/bottom of it, and you cannot re-size it again ( Under Magic anyway )
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