Author: Shalroth (wwwcache0.lmu.ac.uk)
Date: 07-10-2000 23:58
Sorry to jump in here, it's not my discussion :(
I have the source and binaries for a 3D Texturemapper that I helped write a few years back. It does 240x200 pixels, depth cued (light-diminishing) with sprite collision, sprite translation and scaling, at between 4 and 9 FPS on an 8MHz STFM.
There's no sound (I wanted to use DMA on the STE, and he had an STFM) but the raycasting routs can do non-orthogonal walls (like doom). There are even doors that slide apart to open.
In all, the code is pretty damn efficient. I'll root out a copy of the source if you're interested.
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